Some of these chances stem from its story, which follows series newcomer and all-around average guy Ethan Winters. Despite its clarity of vision and prudent restraint in pursuit of that vision, RE7 still takes a few bold chances to refresh the campaign and renew the horror as you progress. But make no mistake: there are memorable moments, and when they hit, they hit hard. The campaign could have benefited from a slightly higher density of unique, memorable moments. The experience starts to drag a bit by the end, though, as you end up performing similar tasks throughout the entire game. The results aren't always explicitly terrifying, but I was pretty damn stressed out for the duration. Annoyingly, that sometimes means wasting ammo on enemies who aren't scheduled to die until later fights, but at least those moments reinforce the tense, oppressive atmosphere that persists from start to finish. Fans of games like Outlast may recognize a lot of structural similarities in large portions of the campaign, which-outside of some optional backtracking to collect items-follows a linear and highly scripted series of events. But RE7 clearly takes cues from modern horror games as well, most notably by opting for a first-person perspective.
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